Lakeridge, VA.


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Pack 1353, Lake Ridge, VA.

Character Counts

Adventure Begins with Scouting

The Cub Scout colors are blue and gold. They have special meaning, which will help boys see beyond the fun of Cub Scouting to its ultimate goals.

The blue stands for truth and spirituality, steadfast loyalty, and the sky above.

The gold stands for warm sunlight, good cheer, and happiness.
Proud Member of Brothers In Scouting

 
The first Pinewood Derby ever held took place in 1953. Pack 280C of Manhattan Beach, California gathered at the Manhattan Beach Clubhouse and made Cub Scout history.

Cubmaster Don Murphy had been looking for an activity that his 10 year old son, Donn, could participate in after being too young for a soap box derby. Remembering the cars and airplanes he used to carve as a child he decided his Cub Scouts could work with their fathers and carve their own race cars. He felt this activity would foster a closer father-son relationship and good sportsmanship through competition.

Today most of the rules and regulations of the Pinewood Derby remain the same. Cub Scouts and their parents look forward to the race each year. Don Murphy, the father of the Pinewood Derby, still takes great pride in the event he started over 50 years ago. A regulation Pinewood Derby track can be found in the National Scouting Museum where visitors can race their own cars or a car provided by the museum.

 
**Design Tips **

1. Have your son draw a design on paper then cut it out and use it as a template. I use the paper with the little squares on it to make it easier for him. Draw a side and top view on the paper by tracing around the block of wood.

2. Keep the car a full seven inches. It has to do with the physics of velocity and length of travel of the weights.

3. Use the full 2 3/4 inches (outside wheel to outside wheel) that the rules give you. This will allow the wheels to travel farther before hitting the center strip.

4. Leave a lot of wood in the back to put in the weights.

5. Use the groove closest to the end of the block of wood as the rear axle. Trust me, it helps. If you are interested in discussing the physics, please e-mail me.

6. Try to refrain from making the front of the car pointed. It is hard to set up against the starting dowels.

7. Use your imagination. Be creative. Shape has the least to do with winning. A beaver driving a log or even a pickup truck is more interesting than a wedge and will be just as fast. The aerodynamics of a small block of wood doesn't mean much in thirty feet.

Rules:

  • The width of the car shall not exceed 2 ¾ inches.

  • The length of the car shall not exceed 7.0 inches.

  • The weight of the car shall not exceed 5.0 ounces.

  • The wheelbase of 4 ½ inches must be maintained.

  • Axles must reside within axle-slots, slots may be squared, cleaned-up, or re-cut if    necessary.

  • A minimum ground clearance of 3/8 inches is required to clear the center strip.

  • Axles, wheels, and body wood shall be as provided in the Official BSA Kit.

  • Wheels may not be accessorized by the use of bearings, washers, or bushings.

  • Wheels must remain the original width and may not have rounded or V-shaped rolling    surfaces.

  • All four wheels must contact the track surface.

  • Only dry graphite lubrication may be used on the wheels and axles.

  • The car shall not ride on any type or kind of spring.

  • Any details or accessories must be within the length, width, and weight limits.

  • There are no height limitations for our race.

  • Your car's design must be such that 100% of the vehicle will stage behind the starting peg.

  • The car must be freewheeling, with no starting devices.

  • No loose materials of any kind (i.e. Lead shot or liquid weight, such as mercury) are    allowed in the design.



  • Cars that do not pass initial inspection will be given opportunity to make adjustments until final check-in.

    Each heat will be announced. All Scouts will report to the track area. All other spectators must remain behind the safety line.

    Race officials will place cars on the track. After cars have been officially checked in, no one but race officials may handle the cars.

    The official starter will align the cars on the track and start the race.

    The car whose nose is over the finish line first is declared the winner. In the event of a dead-heat or split-decision, the cars will change lanes and race again.

    Lane designations will be determined randomly prior to each heat.

    If a car leaves the track, runs out of its lane, interferes with another car, loses an axle, etc., the track will be inspected, and the heat will be run again with no lane changes. If the same car has trouble again (in the same manner) it will be disqualified from further racing.

    ALL DECISIONS OF THE RACE OFFICIALS ARE FINAL!!!

    Good Sportsmanship is EXPECTED from all Scouts and Spectators!



    Copyright 2008 Cub Scout Pack 1353 - Lake Ridge, VA.
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